

Promoted Units have a normal Cost as well as a Promotion Cost in a smaller circle beneath the normal Cost. To the left of the Class box is another box that will say if the card is a basic (unpromoted, 下級職 ) Unit, or a Promoted ( 上級職 ) Unit. (As far as I know, Bond cards do not go away, they continue to pile up each turn.) You do not have to use all of your Bond cards each turn. You can also play 1 Blue card of Cost 3 and nothing else.

If there are 5 Blue cards in your Bond Area, you can play 1 Blue card with Cost 5, or 5 Blue cards with Cost 1, or 1 Blue card with Cost 2 and 1 Blue card with Cost 3, etc.

Each card in your Bond Area counts for 1 Cost of the same color. Some information about multicolor decks will be at the end. This post will talk about monocolor decks. The Cost is what it takes to put a card into the Battlefield Area from your hand. Opening Phase, Bond Phase, and End Phase are automatic they are always exactly the same.Įach card has a Cost in the circle in the top left corner. Opening Phase - Draw one card and "untap" all charactersīond Phase - Place one card from your hand into the Bond Areaĭeployment Phase - Play cards or Class ChangeĪction Phase - Attack, Move, and use SkillsĮnd Phase - Your turn ends and the opponent's begins Next each player places the top 5 cards of his/her deck into the Orb Area, facedown.īoth players flip their Lords face-up simultaneously and the game begins, starting with the player who it was determined earlier would be going first. Players decide (by Rock/Paper/Scissors, flipping a coin, rolling a die, etc.) who will go firstĮach player has a chance to Mulligan, which means to return all cards from his/her hand to the deck and shuffle it, then draw a new hand of 6 cards A more comprehensive and recently-updated version of the FE Cipher Rules can be found on the FE Cipher Wiki here.Įach player places his/her Lord facedown in the Front Line
